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The Use of WebLabs as a Platform for Remote Customer Research

Mortel van de, D. (2008). Use of WebLabs as a Platform for Remote Customer Research. Eindverslagen Stan Ackermans Instituut. Published by Eindhoven University of Technology. ISBN: 978-90-444-0812-6.
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Designing a Head-Up Game for Children

Hendrix K., Guo Y., van de Mortel D., Tijs T. (2008). Designing a Head-Up for Game Children. HCI2008 Culture, Creativity, Interaction. September 1-5, 2008. Abstract: Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with an intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a non-electronic version of the game at first encounter. Download
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ApartGame: a Multi-User Tabletop Game Platform for Intensive Public Use

Mortel van de D., Hu J. (2007). ApartGame: a Multi-User Tabletop Game Platform for Intensive Public Use. In 2007 International Conference on Intelligent User Interfaces (IUI’07), workshop Tangible Play. ApartGame is a tabletop platform that supports multiple games for social environments and intensive public use. This paper summarizes the design of ApartGame and the results from preliminary user evaluation. The integration of physical control and digital objects was a crucial design decision and it made the games on the platform tangible. Download
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From passive to active forms

Rauterberg M., Salem B., van de Mortel D. (2005). From passive to active forms. L. Feijs, S. Kiffin & B. Young (eds.) Design and semantics of form and movements. Koninklijke Philips Electronics N.V., pp. 110-117. Based on the continuous increase in functionality of interactive products, tangible user interfaces are coming up. We will address one important design challenge: how to design the feedback of the internal state of the interactive product in a natural way. Although already several solutions are possible, we will introduce a new approach via smart materials. With smart materials the feedback of tangible I/O devices can move from passive to active forms. Based on a general concept of active forms we will demonstrate and discuss the state of the art of using smart materials to explore a new design space for feedback in human-computer interaction. Download
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Exploration of Smart Material for Use of User-System Interaction

Mortel van de D. (2002). Exploration of Smart Material for Use of User-System Interaction. Internal document Eindhoven University of Technology, faculty of Industrial Design. Practical knowledge using Nitinol and theoretical exploration of the different smart materials and their possibilities. Download
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