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Designing a Head-Up Game for Children

Hendrix K., Guo Y., van de Mortel D., Tijs T. (2008). Designing a Head-Up for Game Children. HCI2008 Culture, Creativity, Interaction. September 1-5, 2008.

Abstract:

Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with an intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a non-electronic version of the game at first encounter.

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