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Android keyboard: how-to use different input languages

After changing phones, I found out that it was not simple to change the settings for having two (or more) keyboard languages as text input. Using only the “system default” keyboard which in my case was English, shows English predictions and works great! But not when writing Dutch. It’s very annoying! This must be changed somewhere somehow. Google Keyboard has come a long way and has made great improvements over the years. For me, there is no need anymore to download an app for that. I praised Swiftkey but not for a while anymore. Solution Disable “Use system language” and check the languages in the list. Follow these steps for Android 5.1: Goto Settings > Language & input Halfway the screen, section “Keyboard & input methods” > Google keyboard At the top Languages > “Use system language” uncheck this A list of languages becomes available in the section “Active input methods”. Check the languages you like! Now, when the keyboard comes up, you can change languages with tapping and holding the spacebar. A menu let’s you choose the language you want to use for that window. Problem solved!
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ApartGame in the media

The ApartGame did not go unnoticed. Here is a list of the encounters of it in the media. TNO tests activity with (computer aided) games, december 2007 (
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ApartGame exhibitions and events

2013 NL, Venray, De Jongens van Boven *permanent exhibition* 2009 NL, Asten-Heusden, De Pandoer, open party space 2007 NL, Eindhoven, Dutch Design Week NL, Amsterdam, Nemo NL, Arnhem, Dig-e-vent 2006 UK, London, ATEI/ICE London (Amusement Trades Exhibition International) UK, Brean Sands, Pontin’s resort NL, Scheveningen, Hommerson NL, Amsterdam, Living Tomorrow, Creative Minds NL, Amsterdam, Barshow:nl NL, The Hague, DECC (Dutch Entertainment Computing Consortium) NL, Rotterdam, eCommerce NL, Rotterdam, 100% design beurs NL, Rotterdam, eDay NL, Eindhoven, Dutch Design Week NL, Amsterdam, Brightlive 2005 NL, Utrecht, SNS bank event NL, Utrecht KPMG event NL, Leiden, Digitainment UK, London, ATEI/ICE (Amusement Trades Exhibition International/International Casino Exhibition) NL, Maarssen, National Innovation Event NL, Amsterdam, Barshow:nl NL, Eindhoven, Lucid Escapism NL, Rotterdam, Now & Wow NL, Tilburg, Cafe Uit 2004 NL, Eindhoven, ICEC’04 (International Conference on Entertainment Computing) NL, Eindhoven, TU/e, BEST “Designing the Game of the Future: The Next Generation of Game Design” NL, Maastricht, TiLE (Trends in Leisure and Entertainment) AUT, Vienna, CHI’04 (Computer Human Interaction) Connect NL, Utrecht, HKU (Utrecht School of the Arts) Arts festival: Parade NL, Rotterdam, IFFR 2004 (International Film Festival Rotterdam) NL, Amsterdam, Cinekid Festival NL, Utrecht, Dutch Film festival 2003 NL, Hilversum, Open Doors Interaction Design *initial […]
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The Use of WebLabs as a Platform for Remote Customer Research

Mortel van de, D. (2008). Use of WebLabs as a Platform for Remote Customer Research. Eindverslagen Stan Ackermans Instituut. Published by Eindhoven University of Technology. ISBN: 978-90-444-0812-6.
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Designing a Head-Up Game for Children

Hendrix K., Guo Y., van de Mortel D., Tijs T. (2008). Designing a Head-Up for Game Children. HCI2008 Culture, Creativity, Interaction. September 1-5, 2008. Abstract: Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with an intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a non-electronic version of the game at first encounter. Download
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ApartGame: a Multi-User Tabletop Game Platform for Intensive Public Use

Mortel van de D., Hu J. (2007). ApartGame: a Multi-User Tabletop Game Platform for Intensive Public Use. In 2007 International Conference on Intelligent User Interfaces (IUI’07), workshop Tangible Play. ApartGame is a tabletop platform that supports multiple games for social environments and intensive public use. This paper summarizes the design of ApartGame and the results from preliminary user evaluation. The integration of physical control and digital objects was a crucial design decision and it made the games on the platform tangible. Download
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From passive to active forms

Rauterberg M., Salem B., van de Mortel D. (2005). From passive to active forms. L. Feijs, S. Kiffin & B. Young (eds.) Design and semantics of form and movements. Koninklijke Philips Electronics N.V., pp. 110-117. Based on the continuous increase in functionality of interactive products, tangible user interfaces are coming up. We will address one important design challenge: how to design the feedback of the internal state of the interactive product in a natural way. Although already several solutions are possible, we will introduce a new approach via smart materials. With smart materials the feedback of tangible I/O devices can move from passive to active forms. Based on a general concept of active forms we will demonstrate and discuss the state of the art of using smart materials to explore a new design space for feedback in human-computer interaction. Download
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Exploration of Smart Material for Use of User-System Interaction

Mortel van de D. (2002). Exploration of Smart Material for Use of User-System Interaction. Internal document Eindhoven University of Technology, faculty of Industrial Design. Practical knowledge using Nitinol and theoretical exploration of the different smart materials and their possibilities. Download
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