ApartGame exhibitions and events

2013 NL, Venray, De Jongens van Boven *permanent exhibition* 2009 NL, Asten-Heusden, De Pandoer, open party space 2007 NL, Eindhoven, Dutch Design Week NL, Amsterdam, Nemo NL, Arnhem, Dig-e-vent 2006 UK, London, ATEI/ICE London (Amusement Trades Exhibition International) UK, Brean Sands, Pontin’s resort NL, Scheveningen, Hommerson NL, Amsterdam, Living Tomorrow, Creative Minds NL, Amsterdam, Barshow:nl NL, The Hague, DECC (Dutch Entertainment Computing Consortium) NL, Rotterdam, eCommerce NL, Rotterdam, 100% design beurs NL, Rotterdam, eDay NL, Eindhoven, Dutch Design Week NL, Amsterdam, Brightlive 2005 NL, Utrecht, SNS bank event NL, Utrecht KPMG event NL, Leiden, Digitainment UK, London, ATEI/ICE (Amusement Trades Exhibition International/International Casino Exhibition) NL, Maarssen, National Innovation Event NL, Amsterdam, Barshow:nl NL, Eindhoven, Lucid Escapism NL, Rotterdam, Now & Wow NL, Tilburg, Cafe Uit 2004 NL, Eindhoven, ICEC’04 (International Conference on Entertainment Computing) NL, Eindhoven, TU/e, BEST “Designing the Game of the Future: The Next Generation of Game Design” NL, Maastricht, TiLE (Trends in Leisure and Entertainment) AUT, Vienna, CHI’04 (Computer Human Interaction) Connect NL, Utrecht, HKU (Utrecht School of the Arts) Arts festival: Parade NL, Rotterdam, IFFR 2004 (International Film Festival Rotterdam) NL, Amsterdam, Cinekid Festival NL, Utrecht, Dutch Film festival 2003 NL, Hilversum, Open Doors Interaction Design *initial […]
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Designing a Head-Up Game for Children

Hendrix K., Guo Y., van de Mortel D., Tijs T. (2008). Designing a Head-Up for Game Children. HCI2008 Culture, Creativity, Interaction. September 1-5, 2008. Abstract: Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with an intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a non-electronic version of the game at first encounter. Download
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ApartGame: a Multi-User Tabletop Game Platform for Intensive Public Use

Mortel van de D., Hu J. (2007). ApartGame: a Multi-User Tabletop Game Platform for Intensive Public Use. In 2007 International Conference on Intelligent User Interfaces (IUI’07), workshop Tangible Play. ApartGame is a tabletop platform that supports multiple games for social environments and intensive public use. This paper summarizes the design of ApartGame and the results from preliminary user evaluation. The integration of physical control and digital objects was a crucial design decision and it made the games on the platform tangible. Download
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