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The Use of WebLabs as a Platform for Remote Customer Research

Mortel van de, D. (2008). Use of WebLabs as a Platform for Remote Customer Research. Eindverslagen Stan Ackermans Instituut. Published by Eindhoven University of Technology. ISBN: 978-90-444-0812-6.
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Designing a Head-Up Game for Children

Hendrix K., Guo Y., van de Mortel D., Tijs T. (2008). Designing a Head-Up for Game Children. HCI2008 Culture, Creativity, Interaction. September 1-5, 2008. Abstract: Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with an intensive involvement of children for play-testing. This paper describes and reflects on the game’s design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a non-electronic version of the game at first encounter. Download
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From passive to active forms

Rauterberg M., Salem B., van de Mortel D. (2005). From passive to active forms. L. Feijs, S. Kiffin & B. Young (eds.) Design and semantics of form and movements. Koninklijke Philips Electronics N.V., pp. 110-117. Based on the continuous increase in functionality of interactive products, tangible user interfaces are coming up. We will address one important design challenge: how to design the feedback of the internal state of the interactive product in a natural way. Although already several solutions are possible, we will introduce a new approach via smart materials. With smart materials the feedback of tangible I/O devices can move from passive to active forms. Based on a general concept of active forms we will demonstrate and discuss the state of the art of using smart materials to explore a new design space for feedback in human-computer interaction. Download
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Exploration of Smart Material for Use of User-System Interaction

Mortel van de D. (2002). Exploration of Smart Material for Use of User-System Interaction. Internal document Eindhoven University of Technology, faculty of Industrial Design. Practical knowledge using Nitinol and theoretical exploration of the different smart materials and their possibilities. Download
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