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Project ALICE

Matthias Rauterberg (Designed Intelligence Group) had a brilliant idea for researching aspects of cultural computing. Implementing a real-life installation after the narrative of Alice in Wonderland by Lewis Carroll. By going through this installation, passing the different main stages, the user is assumed to undergo a similar experience as Alice did. It is expected that this is such a shocking experience, that the user will mentally change. The worldview has been shaken up. I started this project as project manager, mainly to get the project started and finding sponsors. I specifically worked on the Shockwave Multi-User Status (SMUS) server to connect with all the computers with hardware sensors in a network. The user is tracked and his behavior so that the server could anticipate and create appropriate response. Furthermore I was involved in thinking and realizing the general concepts for each stage, such as the CAVE with its sliding doors and controllers, the stair lift, walk in the park and chat with Cheshire cat. Many different aspects of technology, research and disciplines that were asked of me, was great. The state of the user is measured via a questionnaire in the first stage and after the last, stage 6.

Stages are respectively 1. in the park 2. down the rabbit hole 3. eat-me and drink-me in the hall 4. the pool of tears 5. advice from a caterpillar and 6. Chat with Cheshire cat.

  • ALICE stage 1 (in the park) heading to 2 (down the rabbit hole)

    ALICE stage 1 (in the park) heading to 2 (down the rabbit hole)

  • ALICE stage 2: start going down the rabbit hole

    ALICE stage 2: start going down the rabbit hole

  • ALICE stage 2: down the rabbit hole

    ALICE stage 2: down the rabbit hole

  • ALICE stage 3: eat-me and drink-me in the hall

    ALICE stage 3: eat-me and drink-me in the hall

  • CAVE (Computed Automated Virtual Environment) animation

    Stage 3: animations in the Computed Automated Virtual Environment

  • ALICE stage 4: pool of tears (entrance)

    ALICE stage 4: pool of tears (entrance)

  • ALICE stage 5: advice from a caterpillar

    ALICE stage 5: advice from a caterpillar

  • ALICE stage 6: chat with Chesire cat

    ALICE stage 6: chat with Chesire cat


  • ALICE Stage 0 Holst building prior to kick-off

    Holst building prior to kick-off

  • ALICE Stage 0 Holst building blinded windows

    Holst building blinded windows

  • Installation global layout (autodesk)

    Installation global layout (autodesk)

  • ALICE Stage 0 Inside the building

    Inside the building

  • ALICE Stage 1 park backlight

    Stage 1 park backlight

  • ALICE Stage 2 construction

    Stage 2 construction

  • ALICE Stage 2 construction

    Stage 2 construction

  • ALICE Stage 3 CAVE frame

    Stage 3 CAVE frame

  • ALICE Stage 3 floor and frame of the CAVE

    Stage 3 floor and frame of the CAVE

  • ALICE Stage 3 constructing floor electronics

    Stage 3 constructing floor electronics

  • ALICE Stage 3 built CAVE with its sliding mechanism for the entrance, intermediate state and exit

    Stage 3 built CAVE with its sliding mechanism for the entrance, intermediate state and exit

  • ALICE Stage 4 exit with tunnel projection

    Stage 4 exit with tunnel projection

  • ALICE Stage 5 prototype

    Stage 5 prototype


Partners & Sponsors

ThyssenKrupp
Eindhoven University of Technology
Microsoft Research

Team members

Geert van den Boomen
Ton van der Graft
Christoph Seyferth
Marco Combetto
Dimar Aliakseyeu
Tijn Kooijmans
Jun Hu
Matthias Rauterberg
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